About
Frontiers Reach is an indie game developed by one person! From art, to code, to program architecture, and even some of the sound effects and voice over. It is a unique title in that it attempts to put the player into the cockpit of a retro-futuristic starfighter from an alternate universe where humanity took a different path to the stars after the end of World War 2. Though heavily inspired by aviation and aerospace design from the mid 20th century; everything has been designed with an other worldly experience in mind.
The Golden Age of Exploration is over. After nearly 100 years of expansion and colonization in space, the human species stands on the brink of war. On one side is the corrupt and aging Sol Confederacy. On the other is the fledgling, Frontier Republic. Neither one is willing to compromise and the coming war will see entire worlds decimated for it. But way on the fringes of colonized space. On a lonely moon called Frontiers Reach. Captain Anya Zuban and First Mate Rhen Malavik are prepping their vessel, the Heliosiren, to ferry a group of survivors deep into uncharted space to escape the coming war.
Do you have what it takes?
That is what you should ask yourself before you strap in. The fighters you'll have access to are old work horses of the frontier. Many of them brought out during the golden age. Your opponent, the Sol Confederacy, is technologically superior in every way. Whether you're dogfighting or barnstorming through tunnels, it will require creativity and risk taking to beat them back from the frontier worlds.